Loop
Generating Might
- Might primarily comes from . It's important to use after as you'd otherwise be spreading low duration Might which results in party members dropping Might.
- If party members are not properly stacked inside your 180 Radius you will need to use and to Blast your Fire Fields for additional Might.
- On moving bosses or whilst tanking take to Blast more Might before using or take to provide additional Might outside of your 180 Radius .
Generating Alacrity
- Alacrity is given in a 360 Radius when using any overload due to .
Generating Fury, Swiftness & Protection
- Every Quickness build will provide some Fury which can then be doubled using and extended using . If you need more Fury you can use and to generate a lot of self Fury which can subsequently be shared with others using .
- Swiftness comes from entering due to and can be further padded using . also has the side effect of providing a lot of Swiftness, but you'll never want to use it just to upkeep Swiftness.
- Protection comes from using , and entering due to . It can be further padded using .
Sustain Healing
- Regeneration provided by , and entering due to .
- which is strengthened by and can be provided by entering . This effect will linger for 10 seconds so don't camp .
Burst Healing
- , the heal will happen around yourself and does not have a cast time which means you can cast it during any other skill without interrupting them.
- Entering due to .
- Dodging in due to which can be combined with the previous point as only checks your attunement at the end of the dodge. This allows you to swap to during the Dodge to proc both and .
- Using Blasts inside with one of the following skills
- Dodging in due to
- Proccing inside any Combo Field with one of the following skills
- Dodging in due to
Breakbars
Averse to popular belief, Tempest has access to quite some Breakbar damage. We've provided a list of the most common sources. An extended list can be found in the Gameplay Guide.
Skill | Type |
---|---|
Dagger: | Stun 100 |
Warhorn: | Knockback 150 |
Warhorn: | Pull 150 |
Daze 200 | |
Stun 300-400 | |
Knockback 150 |
will increase the duration of Stuns and Dazes you apply. will increase the duration of Stuns you apply (for more info on the Air Trait Line check out the Gameplay Guide).