Heal Quickness Firebrand

Published Aug 4, 2022 Updated Aug 25, 2023
Raids - January 2024 Balance
Antina meta team
Stand Your Ground!
Pros +
Plenty of CC Easy to learn Plenty of utility Defensive options Tanking build
Cons -
High mastery curve Relies on resource management Requires accurate positioning
Attributes
Power 1909
Toughness 1409
Vitality 1339
Precision 1040
Critical Chance 6.90%
Ferocity 0
Critical Damage 150.00%
Condition Damage 166
Healing Power 1349
Expertise 0
Condition Duration 0%
Concentration 991
Boon Duration 100.00%
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Magi'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic

Primary Weapon Set

Harrier's AxeMain Hand

Harrier's ShieldOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Generating Might

  • is a large source of Might. Use this immediately when starting an encounter, and off Cooldown as often as possible.
  • helps ramp up Might. Use two charges immediately.
  • when you use hard CC.
  • whenever you land a critical hit.

Generating Quickness

  • is the primary source of Quickness. It is recommended to use charges off Cooldown while saving the final charge. The final charge of can be used if there is a need to leave the group for a longer period of time. Make sure to Recharge the mantra as soon as possible.
  • grants Quickness through . You can use two charges right away, and then once every time it Recharges. Keep in mind that has a Cooldown of 7 seconds.
  • should be used off Cooldown.
  • grants Quickness upon applying Aegis or Stability. This also has a Cooldown of 7 seconds.

Important boon sources

Boon Main Source
Fury and
Swiftness Chapter 3: Azure Sun from and
Protection from and
Vigor Chapter 3: Azure Sun from
Regeneration Chapter 3: Azure Sun from and if picked

You can use all above skills off Cooldown. Last charge of mantas can be preserved for dire situations.

Burst Healing

  • and are strong heal skills.
  • has all of your go-to healing options.
    • Buff allies with Epilogue: Eternal Oasis, which increases incoming healing.
    • Chapter 1: Desert Bloom for the most healing.
    • Chapter 4: Shining River for a Water Field that can be blasted with .
  • has a large area of effect and is an optional utility that can extend your reach to allies far away.

Select utility skills depending on the encounter:

  • for Breakbars
  • for Stability
  • for Regeneration and Cleanse
  • for more healing
  • for Aegis
  • to Revive and heal allies

can be replaced with:

  • if even more Stability is needed. This is also a Stun Break for allies.

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