Infinite Versatility
Power Chronomancer can change between pure damage and generating either Quickness or Alacrity by swapping a single trait in the Chronomancer grandmaster trait line :
- for Alacrity
- for Quickness
- for Pure Damage
In this guide, the focus will be on laying the groundwork for the Full Boon Build, but it can easily be used as an intro to Power DPS Build as well.
See Alacrity or Quickness for some suggestions on which traits to pick while learning.
Step 1: Generating Quickness/Alacrity
Ready? Ok! This is going to be tough ... On Greatsword, use and off Cooldown. Then, use off Cooldown. Phew! That was a lot of work to generate Quickness/Alacrity for your subgroup with 100% uptime!
Why do these three skills generate all the uptime we need? See the Alacrity or Quickness side bar for the maths.
Step 2: Signet of Ether Combo
To take advantage of the extra Phantasms from , cast as often as possible. How can you cast it more often? ! Using this skill resets the Cooldowns of Phantasm skills, so you can do a cool combo:
Use this combo whenever is available. Since is a priority skill, it will interrupt . Practice the timing since losing two Phantasms invalidates the whole combo. The Quickness/Alacrity uptime for your subgroup will be about 120%, but your personal uptime for Alacrity will only be about 80%.
Step 3: Basic Continuum Split Opener
is the main mechanic of the Chronomancer. Activating it creates a rift at your current position that saves your current Health, Endurance, and Cooldowns. When the skill ends, you will rewind to the prior saved state.
The opener is important to learn as it provides a comfortable boon buffer. Start each encounter in Dagger/Sword and use:
- Weapon Swap
- while casting
- All Shatter skills from 'F1' to 'F4'.
When ends, do the combo when available and continue your Greatsword priorities, now with a healthy boon buffer!
Step 4: Weapons Swap and Rewinder
To create a more consistent Shatter Clone rhythm, add in the second Shatter, . With this in your rotation, use when you have 3 Clones, then about 5 seconds later when you have at least two Clones. The goal will be to use two Shatters between each Weapon Swap.
For each weapon set, use your Phantasm immediate before and after Weapon Swap with on Greatsword and fill with Shatter and Clone skills. The goal is the following, filling with Auto Attacks:
- Greatsword:
- Combo Weapon Swap
- Dagger/Sword:
- Weapon Swap
Do not move on until you can reliably complete a full loop in under 30 seconds (ideally ~25 seconds). A full loop generates over 35 seconds of Quickness/Alacrity for your subgroup, but will make your personal Alacrity uptime lower. If your Alacrity suffers, your personal damage and subgroup's boons will suffer too.
Step 5: Weapon and Utility Skills
To generate some extra boons and increase damage, use the following to fill instead of Auto Attack when available:
- in Dagger/Sword
- in Greatsword
- and
- , never using the last charge of
will interrupt other skills, so make sure to not interrupt or . Remember to always prioritize generating Phantasms/Clones and Shattering them.
Additionally, when using try to use these Wells and any other Greatsword skills you can fit in.