Beginner Power Boon Chronomancer

Published Jan 8, 2024 Updated Feb 17, 2024
Raids - Secrets of the Obscure
Quack editor
Hand Kite Enthusiast
Pros +
Plenty of CC Provides party boons Substantial ranged DPS Plenty of utility
Cons -
High learning curve Fast paced rotation Easy to cancel skills Requires enemy target
Attributes
Power 2678
Toughness 1000
Vitality 1297
Precision 2324
Critical Chance 75.05%
Ferocity 1101
Critical Damage 223.4%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Item Stat

Berserker'sHelm

Assassin'sShoulders

Berserker'sCoat

Assassin'sGloves

Assassin'sLeggings

Assassin'sBoots

Item Stat

Berserker'sBackpiece

Assassin'sAccessory

Assassin'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's DaggerMain Hand

Berserker's SwordOff Hand

Secondary Weapon Set

Berserker's GreatswordMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Infinite Versatility

Power Chronomancer can change between pure damage and generating either Quickness or Alacrity by swapping a single trait in the Chronomancer grandmaster trait line :

  • for Alacrity
  • for Quickness
  • for Pure Damage

In this guide, the focus will be on laying the groundwork for the Full Boon Build, but it can easily be used as an intro to Power DPS Build as well.

See Alacrity or Quickness for some suggestions on which traits to pick while learning.

Step 1: Generating Quickness/Alacrity

Ready? Ok! This is going to be tough ... On Greatsword, use and off Cooldown. Then, use off Cooldown. Phew! That was a lot of work to generate Quickness/Alacrity for your subgroup with 100% uptime!

Why do these three skills generate all the uptime we need? See the Alacrity or Quickness side bar for the maths.

Step 2: Signet of Ether Combo

To take advantage of the extra Phantasms from , cast as often as possible. How can you cast it more often? ! Using this skill resets the Cooldowns of Phantasm skills, so you can do a cool combo:

Use this combo whenever is available. Since is a priority skill, it will interrupt . Practice the timing since losing two Phantasms invalidates the whole combo. The Quickness/Alacrity uptime for your subgroup will be about 120%, but your personal uptime for Alacrity will only be about 80%.

Step 3: Basic Continuum Split Opener

is the main mechanic of the Chronomancer. Activating it creates a rift at your current position that saves your current Health, Endurance, and Cooldowns. When the skill ends, you will rewind to the prior saved state.

The opener is important to learn as it provides a comfortable boon buffer. Start each encounter in Dagger/Sword and use:

  1. Weapon Swap
  2. while casting
    1. All Shatter skills from 'F1' to 'F4'.

When ends, do the combo when available and continue your Greatsword priorities, now with a healthy boon buffer!

Step 4: Weapons Swap and Rewinder

To create a more consistent Shatter Clone rhythm, add in the second Shatter, . With this in your rotation, use when you have 3 Clones, then about 5 seconds later when you have at least two Clones. The goal will be to use two Shatters between each Weapon Swap.

For each weapon set, use your Phantasm immediate before and after Weapon Swap with on Greatsword and fill with Shatter and Clone skills. The goal is the following, filling with Auto Attacks:

  1. Greatsword:
    1. Combo Weapon Swap
  2. Dagger/Sword:
    1. Weapon Swap

Do not move on until you can reliably complete a full loop in under 30 seconds (ideally ~25 seconds). A full loop generates over 35 seconds of Quickness/Alacrity for your subgroup, but will make your personal Alacrity uptime lower. If your Alacrity suffers, your personal damage and subgroup's boons will suffer too.

Step 5: Weapon and Utility Skills

To generate some extra boons and increase damage, use the following to fill instead of Auto Attack when available:

  • in Dagger/Sword
  • in Greatsword
  • and
  • , never using the last charge of

will interrupt other skills, so make sure to not interrupt or . Remember to always prioritize generating Phantasms/Clones and Shattering them.

Additionally, when using try to use these Wells and any other Greatsword skills you can fit in.

Notes

You are now ready for the the Full Boon Build and the Power DPS Build. Both have more complex openers which you should master, and the DPS Build prefers to use to use an extra instead of outside the opener.

In this guide, we ignored and which provide Breakbar and Invulnerable respectively. They will be a big help in real fights as staying out of Downstate is essential. If you do use one, skip using .

can also be used off Cooldown for damage while benching, but it has been excluded from this guide to be used for big Breakbar damage. If timing allows, add it to your rotation.

Alacrity or Quickness

A Chronomancer generates Alacrity/Quickness through the traits and or through the use of Phantasms and Shatters.

Thanks to , it is easier to practice on the Kitty Golem using and generate your own Alacrity. This will help you better track the goal of a personal Alacrity uptime of 100%. The faster your skills come off Cooldown, the more boons you can generate and the more damage you can do!

As you practice in PvE content, it is easier to select and provide Quickness for your subgroup. You will generate some personal Alacrity thanks to and most Healers will overcap Alacrity due to their need for high boon duration.

Make sure when practicing on the Golem that you turn off whatever boon you are generating.

Boon Maths

Phantasms

Each Phantasm summoned generates 3 seconds of Quickness/Alacrity for your subgroup. Thanks to , generates two Phantasms and with it will be cast every 9 seconds or so. That is 6 seconds of boons ever ~10 seconds base. With the use of to reset every other , that grows to 18 seconds of boons every ~22 seconds without Weapon Swap.

Shattering Clones

Each Phantasm, when done with it's attack, will turn into a Clone and skills like will create a Clone as well. Each Shatter skill used generates 1 second per Clone shattered of Quickness/Alacrity, plus 1 second since you always count as a Clone for game effects. If used off Cooldowns, will generate 4 seconds of boon uptime every ~10 seconds. If is also used, that grows to 11 seconds of boons ever ~22 seconds.

With both of these combined, and only considering Greatsword, you have about 10 seconds of boons per 10 seconds base or 30 seconds of boons per 22 seconds with and .

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