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Condition Deadeye

Published Jul 20, 2022 Updated May 4, 2024
Raids - March 2024 Balance
Pros +
High damage Provides self boons Short ramp-up Lots of cleave
Cons -
Low amounts of CC Lacks utility Fast paced rotation Complex rotation Easy to cancel skills Forced movement
Attributes
Power 2173
Toughness 1000
Vitality 1297
Precision 1633
Critical Chance 35.14%
Ferocity 0
Critical Damage 150%
Condition Damage 1960
Healing Power 0
Expertise 853
Condition Duration 71.86%
Concentration 180
Boon Duration 12%
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's AxeMain Hand

Viper's DaggerOff Hand

Secondary Weapon Set

Viper's PistolOff Hand

Other Items

Infusionx18

Food

Utility

Rotation Concept

  • Use twice, then use to recall the Spinning Axes.
  • Use at least four Initiative skills to generate 7 points of Malice, triggering to restore 7 points of Initiative.
  • At 7 Malice, use or a Stolen Skill to gain Stealth. Use to consume all Malice and reset your loop.
    • Generate new Stolen Skills when casting , or by using a Cantrip via .

Usage

Disable Auto Attack on ; this will allow you to smoothly queue .

The Spinning Axes from must stop flying before you use , or you won't actually recall them. Except where explicitly noted in the rotation, you need to very briefly pause between (this isn't a problem if you have another skill in between these two).

shadowsteps to your target. Be very mindful of this when playing around dangerous encounter mechanics/AoEs!

Use your Venoms off Cooldown when allies are near, after the start-of-fight boonstrip.

Opener

  1. x2
  2. Stolen Skill

Loop

The rotation is presented in the following seven sequences. Most sequences lead from one to the next:

  1. Mercy Reset
    1. Stolen Skill
  2. Single Harrowing Storm → Stealth Attack
    1. x2
    2. Stolen Skill
  3. Shadow Meld → Stealth Attack
    1. x2
    2. with no delay
  4. Double Harrowing Storm → Stealth Attack
    1. x2
    2. Stolen Skill
  5. Heal → Stealth Attack
    1. x2
    2. with no delay
    3. Stolen Skill
  6. Deadeye's Mark → Stealth Attack
    1. x2
    2. Stolen Skill
  7. Build Malice
    1. x2

Notes

and apply long-lasting Conditions when you cast . Use that skill's natural Cooldown, then quickly use for a second application.

can interrupt other skills, so let them finish casting first.

Every Axe skill leaves a Spinning Axe on the ground, with a maximum of 6. Higher priority axes can overwrite lower priority:

When pulls Axes to your target, they will inflict Strike Damage and apply Conditions again. cannot consume Malice when recalled, so it will not apply Poison, but it will still restore Initiative again.

You cannot take . If your group cannot handle Defiance Bars without you contributing, or in encounters with Defiance Bars that occur when you can't damage the boss anyway, swap to your Pistol and use .

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